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AI Insights · Timothy · April 2022

Top 5 iOS Cooking Games in Spain Q1 2022: Performance Insights

Explore the performance trends of the top 5 cooking games on iOS in Spain during the first quarter of 2022, including weekly downloads, revenue, and active users.

Top 5 iOS Cooking Games in Spain Q1 2022: Performance Insights

The first quarter of 2022 saw interesting trends in the performance of the top 5 cooking games on iOS in Spain. Here’s a detailed look at their weekly downloads, revenue, and active user metrics.

Fill The Fridge! from Rollic Games showed a remarkable increase in weekly downloads, starting from 562 in early February and reaching approximately 23.1K by the end of March. Revenue also saw a steady climb, peaking at around $101 in early March before settling at around $53 by the end of the quarter. Active users increased significantly from 486 to about 44.2K during the same period.

Bacon – The Game by Philipp Stollenmayer experienced a significant surge in weekly downloads, jumping from 188 in early February to around 21K by the end of March. Active users also saw a dramatic increase, starting at 597 and reaching approximately 30.5K by the end of the quarter. No revenue data was reported for this period.

Cooking Fever: Restaurant Game from Nordcurrent UAB had relatively stable weekly downloads, fluctuating between 1.5K and 2.3K. Weekly revenue showed some variation, peaking at approximately $1K in early March and then stabilizing around $592 by the end of the quarter. Active users remained consistent, averaging around 10K throughout the quarter.

Cooking Madness-Kitchen Frenzy by ZenLife Games Pte. Ltd. demonstrated a decline in weekly downloads, starting from 2.4K in early February and dropping to around 339 by the end of March. Revenue also saw a significant decrease, from $1.6K in early February to around $604 by the end of the quarter. Active users decreased from 18.9K to approximately 11K during this period.

Good Pizza, Great Pizza from TAPBLAZE had a notable spike in weekly downloads, reaching around 4.9K in early January before stabilizing to around 1K by the end of March. Revenue showed some fluctuations, peaking at $120 in early February and ending at around $45. Active users saw a decline, starting from 5.5K and dropping to approximately 3.8K by the end of March.

These insights highlight the dynamic nature of the mobile gaming market. For more detailed analysis and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022